A game-ready fantasy environment in Unreal Engine 5.
I created optimised game-ready assets, and familiarised myself with Unreal Engine's landscape and foliage tools. This environment also uses the Niagara particle system for light and dust effects.
Assets created using Maya, Blender and Substance Painter. Assembled and rendered in Unreal Engine 5, final video edited and composited in After Effects.
I created optimised game-ready assets, and familiarised myself with Unreal Engine's landscape and foliage tools. This environment also uses the Niagara particle system for light and dust effects.
Assets created using Maya, Blender and Substance Painter. Assembled and rendered in Unreal Engine 5, final video edited and composited in After Effects.