Wisp

Character model and rig for Wisp's Ascent (Firelab Games)

Game featured at EGX

adobe-substance-3d-painter
WispRender
A rigged character model based on Sophie William's concept art and character design, made for the game Wisp's Ascent.

I created the character sculpt in ZBrush, keeping proportions and style accurate to the concept art, before retopologising and rigging it in Maya.
The rig includes stretch and squash for more cartoon-style animations, blendshapes for facial animation, and uses IK Splines for the smoke parts of the character.

Wisp's Ascent is available to play on itch.io, and was showcased at EGX in 2025.
WispRetopo WispRig1 WispRig2